Dota-Allstars 6.65 6v6 Ver.1 map has just released by God-Tony. This map is basically a Dota 6.65 map with one more player on each side. Enjoy the map!
Dota 6.65 6v6 Ver.1 Download Link
DotA_Allstars_v6.65_6v6_Ver.1.w3x via Gamewebz
DotA_Allstars_v6.65_6v6_Ver.1.w3x via RapidShare
If you find a bug on this Dota 6.65 6v6, report it directly in this post.
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Thursday, December 31, 2009
Wednesday, December 30, 2009
DotA 6.65 6v6 Map | DotA Allstars v6.65 6v6 Map Download , DotA 6vs6
Great News for Dota-Allstars 6v6 fans, Dota 6.65 6v6 Map is now released by GoD-Tony. Now you can play Dota Allstars 6.65 with two extra players. Play this map in Garena or Battle.net, game will be bit long, but you'll surely have fun, Check out the map!
Download Dota 6.65 6v6 - Dota Allstars 6.65 6v6 Map:
DotA-Allstars v6.65 6v6 Ver.1.w3x (mirror 1)
DotA-Allstars v6.65 6v6 Ver.1.w3x (mirror 2)
Release Notes:
• Random Draft (-rd) gamemode works properly again.
• Some features may not work.
Thanks to GoD-Tony for developing the DotA 6.65 6v6 Ver.1 map, we hope to see more releases from you in future.
Download Dota 6.65 6v6 - Dota Allstars 6.65 6v6 Map:
DotA-Allstars v6.65 6v6 Ver.1.w3x (mirror 1)
DotA-Allstars v6.65 6v6 Ver.1.w3x (mirror 2)
Release Notes:
• Random Draft (-rd) gamemode works properly again.
• Some features may not work.
Thanks to GoD-Tony for developing the DotA 6.65 6v6 Ver.1 map, we hope to see more releases from you in future.
Slark Guide , Murloc Nightcrawler Guide and Strategy
Slark Guide , Murloc Nightcrawler Guide and Strategy
Slark the Murloc Nightcrawler Guide and Strategy. Dota 6.65 give us 2 new heroes, one of them is Murloc Nightcrawler, Slark. We already see the teaser video for him, but now we can know all of his skills. Let's go!
Murloc Nightcrawler Skills & Stats
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from theNightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Tips: This skill also can remove you from negative buffs.
Pounce
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Tips: Pounce is working like Mirana's Leap. You will jump to direction you're facing. A successful Pounce will bind your enemy for 3.25 seconds. When theenemies binded, they cannot leave from the area. Mirana's Leap, Morphling Waveform and Blink will useless. If you're ganking with a stunner, maybe it's better to let him landed stun first and then when his stun is almost finish, quickly pounce him. It can be great tool for escaping too!
Essence Shift
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Tips: You must note that even though you steal 1 all attribute + 1 main attribute from your enemy, you gain 4 agility and not 1 all attribute + 1 main attribute.
Shadow Dance
Has an active and a passive portion
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Tips: This skill can be used as healing mechanism. If your HP is low, find a hidden place and recovers. If you use Shadow Dance when attacking the enemy, your movement speed and regen bonus is working, except the enemies cast dust or have gem. This skill also can detect if there's observer or not. If you're on a place and your passive did not work even though all theenemies is on other place, you can be sure that somewhere near there an observer ward is placed :)
Murloc Nightcrawler Item Build
Starting Items
You will need this to survive the line until getting your Shadow Dance. After get your ultimate, you won't need any HP regen items.
Core Items
Town Portal, Bracers, Strength Power Treads, Magic Wand, Diffusal/Sange Yasha/Desolator, Manta/BKB
Slark stats growth is really poor, especially his Strength. You will barely have only 1385 HP at level 25. Thats why you must get some HP items to avoid getting yourself killed before you have the chance to escape. Strength Power Treads and Bracers is enough to boost your survivability. Why not Vanguards? Many PPL recommend Vanguards, but i think it's a waste on him. You don't need the heals, you also not a tanking hero. Better spends those money on cheaper HP boost items like Bracers or even on Ogre Axe that can be used for BKB or Sange Yasha.
Now, which items you must buy? Diffusal, Sange Yasha or Desolator? Personally, i like to have Diffusal on him. His role as a ganker will benefits much from the Purge as well as the mana burn. With a stunner mate and purge, a kill is almost guaranteed. However, Sange Yasha is also not too shabby. The MS boost will gives you max speed (522) whenever nobody see you. Desolator is also good since you are stolen their agility and reduce the armor.
Why not Mask of Madness? Honestly, i think Mask of Madness is not fit him. It will make you receive more damage, and you're already fragile enough. The attack speed is welcomed, but i think it's more fitted with Darkterror or Barathrum. The ms boost also an overkill since with Yasha andShadow Dance you already get the max speed. If you didn't agree with me, share your thought on the comment section :)
BKB will be your main items if the enemies consist of nuker like Lion or Lina. One stun + Fingers from Lion will ensure a death to you. Of course you have Shadow Dance which allow you to attack when invisible. But a decent player will always have dust on their inventory if you become a threat to them. You don't have silence mechanism like Rikimaru's Smoke Screen, so i think BKB is a must.
Luxury Items
Butterfly will be your main luxury item, you will benefits from the agi boost and the evasion. Monkey King Bar is also a good choice if their carry is already get Butterfly. HoT will be your best items if you're being the main target. Even though the regen is somehow a waste compared to your ulti, HoT is still the best single HP boost item.
Murloc Nightcrawler Skill Build
1. Pounce
2. Essence Shift
3. Dark Pact
4. Dark Pact
5. Dark Pact
6. Shadow Dance
7. Dark Pact
8-10. Pounce
11. Shadow Dance
12-14. Essence Shift
15. Stats
16. Shadow Dance
17-25. Stats
Justification
Ok, i think this will be a little debatable. Why maxed Dark Pact first instead of the others? At first glance, i think Dark Pact is a poor skill compared to Pounce or Essence Shift. But after trying him several times, Dark Pact is magnificent. It deals 300 damage at 325 AoE with only 40 mana at level 4! Of course it also hurt you, but with right timing, it wouldn't be a problem because of your crazy regen. Murloc is a pure ganker. And Dark Pact is his only nuke that will help him get a kill on a gank. Not to mention that it also help you farming.
Pounce is maxed next because it's your chasing and escaping skills. Why not maxed Essence Shift first? I found it rather useless to max this early. 1 level of it is enough, the stats steal and agi stats addition work really nice. 15 seconds is more than enough on mid early-mid game which usually consist a lot of ganking.
Murloc Nightcrawler Strategy
Early game, choose a side line, preferably with a stunner. Side line is a must since you will need the boots and build Power Treads a.s.a.p. Farm and try to get your ulti fast. However, if your laneenemies is lack of stunner, you can get a kill early. Getting first blood is easy if your Pounce successfully hit the enemy, of course with a decent backup.
Buy Magic Stick early if you got the money. It will help you to stay on the line and the fill your mana when needed. After get your Treads and ultimate, you can start ganking. Murloc is a nice ganker because he can get speed boost when changing line thank to his ulti. If you're confident with your skills, use Pounce to open a gank. If you don't feel you can't hit it, let your friend stun theenemies first before land your Pounce. The binding is too precious to let it miss. Use Shadow Dance only when you need it. It cost quite some mana, and if your Pounce hit, usually you won't need to use Shadow Dance.
On some case, you must use Shadow Dance, especially if your enemies is nuker like Lion. Remember, Pounce bind is not a stun. The enemies still can attack and use a spell on you. If your gank is failed and your HP is low, stay calm and walk into jungle/rune spot while regen. If you're getting ganked, use Pounce like a leap and immediately useShadow Dance. Usually the enemies won't be able to catch you up.
In a team battle, enter the battle last. Murloc is really fragile and easily get killed. Let your team open the wars and immediately focus on your team target (usually enemy carry) or chase the low HP hero.
Murloc Nightcrawler Summary
He is a nice hero that have great potential for ganking and anti-ward radar capabilites. His skills is synergies well. Even though he is really strong ganker, he also fragile and easily counterable with Gem/Dust. So, he is not that imbalance :)
Do you already thought about your Slark the Murloc Nightcrawler Guide & Strategy? Share it here! Don't forget that you can make your own guide on Slark the Murloc Nightcrawler Forum :)
Murloc Nightcrawler Skills & Stats
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from theNightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Tips: This skill also can remove you from negative buffs.
Pounce
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Tips: Pounce is working like Mirana's Leap. You will jump to direction you're facing. A successful Pounce will bind your enemy for 3.25 seconds. When theenemies binded, they cannot leave from the area. Mirana's Leap, Morphling Waveform and Blink will useless. If you're ganking with a stunner, maybe it's better to let him landed stun first and then when his stun is almost finish, quickly pounce him. It can be great tool for escaping too!
Essence Shift
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Tips: You must note that even though you steal 1 all attribute + 1 main attribute from your enemy, you gain 4 agility and not 1 all attribute + 1 main attribute.
Shadow Dance
Has an active and a passive portion
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Tips: This skill can be used as healing mechanism. If your HP is low, find a hidden place and recovers. If you use Shadow Dance when attacking the enemy, your movement speed and regen bonus is working, except the enemies cast dust or have gem. This skill also can detect if there's observer or not. If you're on a place and your passive did not work even though all theenemies is on other place, you can be sure that somewhere near there an observer ward is placed :)
Murloc Nightcrawler Item Build
Starting Items
You will need this to survive the line until getting your Shadow Dance. After get your ultimate, you won't need any HP regen items.
Core Items
Town Portal, Bracers, Strength Power Treads, Magic Wand, Diffusal/Sange Yasha/Desolator, Manta/BKB
Slark stats growth is really poor, especially his Strength. You will barely have only 1385 HP at level 25. Thats why you must get some HP items to avoid getting yourself killed before you have the chance to escape. Strength Power Treads and Bracers is enough to boost your survivability. Why not Vanguards? Many PPL recommend Vanguards, but i think it's a waste on him. You don't need the heals, you also not a tanking hero. Better spends those money on cheaper HP boost items like Bracers or even on Ogre Axe that can be used for BKB or Sange Yasha.
Now, which items you must buy? Diffusal, Sange Yasha or Desolator? Personally, i like to have Diffusal on him. His role as a ganker will benefits much from the Purge as well as the mana burn. With a stunner mate and purge, a kill is almost guaranteed. However, Sange Yasha is also not too shabby. The MS boost will gives you max speed (522) whenever nobody see you. Desolator is also good since you are stolen their agility and reduce the armor.
Why not Mask of Madness? Honestly, i think Mask of Madness is not fit him. It will make you receive more damage, and you're already fragile enough. The attack speed is welcomed, but i think it's more fitted with Darkterror or Barathrum. The ms boost also an overkill since with Yasha andShadow Dance you already get the max speed. If you didn't agree with me, share your thought on the comment section :)
BKB will be your main items if the enemies consist of nuker like Lion or Lina. One stun + Fingers from Lion will ensure a death to you. Of course you have Shadow Dance which allow you to attack when invisible. But a decent player will always have dust on their inventory if you become a threat to them. You don't have silence mechanism like Rikimaru's Smoke Screen, so i think BKB is a must.
Luxury Items
Butterfly will be your main luxury item, you will benefits from the agi boost and the evasion. Monkey King Bar is also a good choice if their carry is already get Butterfly. HoT will be your best items if you're being the main target. Even though the regen is somehow a waste compared to your ulti, HoT is still the best single HP boost item.
Murloc Nightcrawler Skill Build
1. Pounce
2. Essence Shift
3. Dark Pact
4. Dark Pact
5. Dark Pact
6. Shadow Dance
7. Dark Pact
8-10. Pounce
11. Shadow Dance
12-14. Essence Shift
15. Stats
16. Shadow Dance
17-25. Stats
Justification
Ok, i think this will be a little debatable. Why maxed Dark Pact first instead of the others? At first glance, i think Dark Pact is a poor skill compared to Pounce or Essence Shift. But after trying him several times, Dark Pact is magnificent. It deals 300 damage at 325 AoE with only 40 mana at level 4! Of course it also hurt you, but with right timing, it wouldn't be a problem because of your crazy regen. Murloc is a pure ganker. And Dark Pact is his only nuke that will help him get a kill on a gank. Not to mention that it also help you farming.
Pounce is maxed next because it's your chasing and escaping skills. Why not maxed Essence Shift first? I found it rather useless to max this early. 1 level of it is enough, the stats steal and agi stats addition work really nice. 15 seconds is more than enough on mid early-mid game which usually consist a lot of ganking.
Murloc Nightcrawler Strategy
Early game, choose a side line, preferably with a stunner. Side line is a must since you will need the boots and build Power Treads a.s.a.p. Farm and try to get your ulti fast. However, if your laneenemies is lack of stunner, you can get a kill early. Getting first blood is easy if your Pounce successfully hit the enemy, of course with a decent backup.
Buy Magic Stick early if you got the money. It will help you to stay on the line and the fill your mana when needed. After get your Treads and ultimate, you can start ganking. Murloc is a nice ganker because he can get speed boost when changing line thank to his ulti. If you're confident with your skills, use Pounce to open a gank. If you don't feel you can't hit it, let your friend stun theenemies first before land your Pounce. The binding is too precious to let it miss. Use Shadow Dance only when you need it. It cost quite some mana, and if your Pounce hit, usually you won't need to use Shadow Dance.
On some case, you must use Shadow Dance, especially if your enemies is nuker like Lion. Remember, Pounce bind is not a stun. The enemies still can attack and use a spell on you. If your gank is failed and your HP is low, stay calm and walk into jungle/rune spot while regen. If you're getting ganked, use Pounce like a leap and immediately useShadow Dance. Usually the enemies won't be able to catch you up.
In a team battle, enter the battle last. Murloc is really fragile and easily get killed. Let your team open the wars and immediately focus on your team target (usually enemy carry) or chase the low HP hero.
Murloc Nightcrawler Summary
He is a nice hero that have great potential for ganking and anti-ward radar capabilites. His skills is synergies well. Even though he is really strong ganker, he also fragile and easily counterable with Gem/Dust. So, he is not that imbalance :)
Do you already thought about your Slark the Murloc Nightcrawler Guide & Strategy? Share it here! Don't forget that you can make your own guide on Slark the Murloc Nightcrawler Forum :)
Kaldr Guide , Ancient Apparition Guide and Strategy
Kaldr the Ancient Apparition Guide and Strategy. Dota 6.65 introduce 2 new heroes, one of them is Ancient Apparition, Kaldr. This guy has ice theme on his skill set. This post will help you to understand the Ancient Apparition skills.
Ancient Apparition Skills & Stats
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Cold Feet
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Ancient Apparition Item Build
Coming soon!
Ancient Apparition Skill Build
1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Chilling Touch
11. Ice Blast
12-14. Chilling Touch
15. Stats
16. Ice Blast
17-25. Stats
Justification
Cold Feet is taken early for obvious reason. Combined with a stun/slow, your enemies will likely captured frozen. This skills also can be used to get First Blood. IceVortex is the next skill as it synergies well with Cold Feet. The slow is very useful to ensure your Cold Feet success, not to mention the magic resistance reduce.
Ice Blast is taken whenever you can. It's one of the best global nukes, you will likely need some time though to be able to cast it on target. Chilling Touch is taken last because it more useful in a team fight which happen on mid-late game.
Do you already figured strategy and guide for Kaldr the Ancient Apparition? Share it here. For further discussion or if you wanna create your own guide, go to Kaldr the Ancient Apparition Forum :)
Ancient Apparition Skills & Stats
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Cold Feet
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Ancient Apparition Item Build
Coming soon!
Ancient Apparition Skill Build
1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Chilling Touch
11. Ice Blast
12-14. Chilling Touch
15. Stats
16. Ice Blast
17-25. Stats
Justification
Cold Feet is taken early for obvious reason. Combined with a stun/slow, your enemies will likely captured frozen. This skills also can be used to get First Blood. IceVortex is the next skill as it synergies well with Cold Feet. The slow is very useful to ensure your Cold Feet success, not to mention the magic resistance reduce.
Ice Blast is taken whenever you can. It's one of the best global nukes, you will likely need some time though to be able to cast it on target. Chilling Touch is taken last because it more useful in a team fight which happen on mid-late game.
Do you already figured strategy and guide for Kaldr the Ancient Apparition? Share it here. For further discussion or if you wanna create your own guide, go to Kaldr the Ancient Apparition Forum :)
Visage Guide, Necro'lic Guide and Strategy (Dota 6.65 Remake)
Visage the Necro'lic Guide & Strategy. Dota 6.65 not only introduces 2 new heroes, but also remade Visage the Necro'lic. This post will help you to understand the new Visage and also place for Visage the Necro'lic Guide & Strategy.
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5
Grave Chill
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.
Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10
Soul Assumption
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Deals 20 damage + 60 for each charge.
Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160
Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.
Gravekeeper's Cloak
====================
Passive.
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16
Cloak Recovery: 14/12/10/8 seconds
Instances: 4
Note: This is only affected by player based damage.
Summon Familiars
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.
Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.
Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.
Familiars take reduced damage from spells.
Stoneform Cooldown: 30
Summon Cooldown: 160
Summon Manacost: 150
Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy
Do you already have new strategy for the new Visage the Necro'lic? Share it here :)
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5
Grave Chill
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.
Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10
Soul Assumption
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Deals 20 damage + 60 for each charge.
Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160
Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.
Gravekeeper's Cloak
====================
Passive.
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16
Cloak Recovery: 14/12/10/8 seconds
Instances: 4
Note: This is only affected by player based damage.
Summon Familiars
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.
Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.
Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.
Familiars take reduced damage from spells.
Stoneform Cooldown: 30
Summon Cooldown: 160
Summon Manacost: 150
Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy
Do you already have new strategy for the new Visage the Necro'lic? Share it here :)
DotA 6.65 6v6 Map | DotA Allstars v6.65 6v6 Map Download | DotA 6vs6
Great News for Dota-Allstars 6v6 fans, Dota 6.65 6v6 Map is now released by GoD-Tony. Now you can play Dota Allstars 6.65 with two extra players. Play this map in Garena or Battle.net, game will be bit long, but you'll surely have fun, Check out the map!Download Dota 6.65 6v6 - Dota Allstars 6.65 6v6 Map:DotA-Allstars v6.65 6v6 Ver.1.w3x (mirror 1)Release Notes:• Random Draft (-rd
Dota v6.66 Map | Latest Official Dota Version 6.66 Map Download Changelogs
Dota v6.66 Map | Latest Official Dota Version 6.66 Map Download Changelogs - The upcoming map that will be release by Icefrog is Dota 6.66. Previous version of Dota Allstars 6.65 was awesome success and fans like the changes and addition of 2 new heroes. The coming of this latest map is due to its imbalance changes that was made from previous map. We hope will fix this stuff. Enjoy!
Dota Allstars 6.66 Map Download Click Here
Dota 6.65 Bug - Dota Allstars 6.65 Bug and Exploit Detected
Dota 6.65 Bug - Dota Allstars 6.65 Bug and Exploit Detected - With the major list of changes that been made by icefrog there is a chance that Dota 6.65, will have some bugs and exploits in it. Look at the video below.
Dota 6.65AI | Dota Allstars 6.65AI Plus map w3x Download
Dota 6.65AI | Dota Allstars 6.65AI Plus map w3x Download - Great news to all fans of Dota Ai gamers for dot-allstars! Warcraft 3 Dota Allstars 6.65AI Map will be releasing soon. Are you now excited in waiting for the Dota Allstars 6.65AI Map? We hope you will enjoy Dota Allstars 6.65AI map on its release date guys! Keep visiting and get the latest updates of Dota Allstars Ai map here.
Dota Allstars 6.65AI Plus Map Download Click Here
You can also download dota 6.65 here
Dota v6.65b w3x | Warcraft 3 Dota Allstars 6.65b w3x Map Download and Changelogs
Dota v6.65b w3x | Warcraft 3 Dota Allstars 6.65b w3x Map Download and Changelogs - This post is created to give you information of the release of the next version which is dota map 6.65b. Because of some major bugs that has found from dota 6.65 map, dota-allstars team and icefrog has just started making this latest map. Will provide you links and source after its release. Below you can click the link it will redirect you to the Dota 6.65b map.
Dota Allstars 6.65b map Download And Changelogs
Warcraft 1.25 Patch | Official Warcraft 1.25 Patch Download Link
Warcraft 1.25 Patch | Official Warcraft 1.25 Patch Download Link - Hi dota gamers! I'm sure you are excited to the upcoming release from Blizzard of Warcraft 1.25 patch. And ofcourse this is due to some changes which will be made in the coming Warcraft 3 Dota Allstars latest map 6.65. Enjoy this latest update by Blizzard. This update of Blizzard is more of a Heroes Of Newerth alike, this a great challenge for Dota-allstars.
According to the source, a lot of dota gamers has been transferred to play Heroes of New Earth. So, the developer of Dota has decided to make a new type map. Which will have more advanced graphics and change of gameplay also. Warcraft 1.25 patch is more likely to release by next year. Stay tuned for the next update guys!
Warcraft 1.25 Patch Download Click Here
Warcraft 3 TFT 1.24c Patch | Warcraft 1.24c Patch For Dota 6.65 Map
Warcraft 3 TFT 1.24c Patch | Warcraft 1.24c Patch For Dota 6.65 Map - Hey dota gamers! Another update here from Icefrog of Warcraft Patch 1.24c, this is due to some changes and compatibility for the latest dota map which is Dota 6.65 map. Hope you will enjoy playing Warcraft 3 with this latest patch 1.24c. You may check the download link below.
Warcraft 3 1.24c Patch Download Link Click Here
Warcraft 3 1.24c Patch Download Link Click Here
Dota 6.64AI Map | Dota Allstars 6.64AI Map Download And Changelogs | 6.64AI Dota
Dota 6.64AI Map | Dota Allstars 6.64AI Map Download And Changelogs | 6.64AI Dota - Dota players your here because you want a good news and dota-allstars 6.64Ai map has just released. Below is the download link that I posted for you to have and enjoy this latest Ai map. Hope you will like this map and Keep coming back for the latest maps. You can check the download link of this map below.
Dota Allstars 6.64AI Map Download Link
Dota Allstars 6.64AI Map Download Link
Tuesday, December 29, 2009
Dota 6.65 Map | Official Dota Allstars 6.65 Map Download And Changelogs | DotA-Allstars v6.65.w3x
Dota 6.65 Map | Official Dota Allstars 6.65 Map Download And Changelogs | DotA-Allstars v6.65.w3x - Maybe your looking for the latest dota map and you came for you to have this dota map 6.65? Your at the right track dota players! Below is the download link for you to get this dota 6.65 map.
Dota Allstars 6.65 Map Download Link Click Here.
PS: You might like to play Dota 6.64Ai map. Click here
Dota Allstars 6.65 Map Download Link Click Here.
PS: You might like to play Dota 6.64Ai map. Click here
Sunday, December 27, 2009
DotA Needs your Support, Cast your Vote for DotA in World Cyber Games 2010
World Cyber Games also known as WCG, The most renowned eSports event in where professional players from different countries participate in several games as a team or an individiual but, unfortunately Warcraft 3, DotA-Allstars is not considered as an official game in this mega championship. DotA has been ignored in the past few years due to improper management and negligence of organizers in WCG. They think that DotA has no potential to be in the official game list but the fans will prove it wrong!
Now it is time to force the WCG organizers to include DotA in WCG 2010, it should be recognized as a competitive strategy based game. Show your support by casting your vote and keeping DotA-Allstars future alive in these kind of events. So, the players can participate and compete on big-stage in this event to show their skills.
You can vote for DotA by clicking the links below:
http://www.wcg.com/6th/fun/eventzone/200912_want/want.asp
or
http://www.wcg.com/6th/fun/eventzone/200912_want/quick_reply_evt.asp?reply_title=EVT_Dec2&reply_fkey2=12
http://www.wcg.com/6th/fun/eventzone/200912_want/want.asp
or
http://www.wcg.com/6th/fun/eventzone/200912_want/quick_reply_evt.asp?reply_title=EVT_Dec2&reply_fkey2=12
Saturday, December 26, 2009
DotA needs your Support! | Vote for DotA in WCG 2010
World Cyber Games also known as WCG, The most renowned eSports event in where professional players from different countries participate in several games as a team or an individiual but, unfortunately Warcraft 3, DotA-Allstars is not considered as an official game in this mega championship. DotA has been ignored in the past few years due to improper management and negligence of organizers in WCG.
Friday, December 25, 2009
DotA 6.65 AI Map | DotA Allstars 6.65 v0.214 Download | DotA v6.65 AI
As IceFrog released official Dota 6.65 map with a lengthy list of changelogs, now it's BuffMePlz's turn who is the developer of AI Maps. It's his turn to make Dota 6.65 AI Map, this map will follow all the changes which are made by IceFrog in v6.65. BuffMePlz will usually take some time to release Dota 6.65 AI v0.214 Map. Good Luck BMP!
Final Update:
BuffMePlz will release DotA 6.66 AI instead
Final Update:
BuffMePlz will release DotA 6.66 AI instead
Dota 6.65 - IceFrog's Christmas Gift :)
Did you know that on Dota 6.65 Roshan and courier has a Santa Hat? I guess this is IceFrog's way to say Merry Christmas for all Dota players :)
PS: You don't have the map yet? Download it now on Dota-Allstars 6.65 post :)
Dota 6.65 Map | Official DotA Allstars 6.65 Download & Changelogs | Dota v6.65
Dota 6.65 - Dota Allstars 6.65 Map. Finally, the wait is now over the DotA 6.65 is now released with a huge list of changelogs and 2 New Heroes as IceFrog already gave a hint of them. Get ready to play/try the new features and changes in this map. Check the DotA-Allstars v6.65 Download Link and Changelogs.Download Dota 6.65 | Dota v6.65 | DotA Allstars 6.65:DotA-Allstars v6.65.w3x (mirror 1)
Thursday, December 24, 2009
Dota 6.65b , DotA Allstars 6.65b Map Download
Dota 6.65b | Dota Allstars 6.65b will be the upcoming map of Dota if any major game-breaking bug occurs in the current release (Dota 6.65). It is very rare to have bugs in DotA maps because they go through very strict beta testing phase with IceFrog & his beta team. Dota 6.65 is a stable release so far and no major bugs have been reported yet.
We've created this page to give you news & updates if there is any chance of DotA Allstars v6.65B release. You may subscribe to DotA-Addiction to get latest updates on your email inbox.
Enjoy !
We've created this page to give you news & updates if there is any chance of DotA Allstars v6.65B release. You may subscribe to DotA-Addiction to get latest updates on your email inbox.
Enjoy !
Dota 6.65 , Dota Allstars 6.65 Map Download and Changelogs
Dota 6.65 - Dota Allstars 6.65 Map. Finally, the wait is now over the DotA 6.65 is now released with a huge list of changelogs and 2 New Heroes as IceFrog already gave a hint of them. Get ready to play/try the new features and changes in this map. Check the DotA-Allstars v6.65 Download Link and Changelogs.
Download Dota 6.65 | Dota v6.65 | DotA Allstars 6.65:
DotA-Allstars v6.65.w3x (mirror 1)
DotA-Allstars v6.65.w3x (mirror 2)
DotA-Allstars v6.65.w3x (mirror 3)
Dota 6.65 - DotA-Allstars 6.65 Changelogs:
Related Links:
- Kaldr, The Ancient Apparition Guide
- Slark, The Murloc Nightcrawler Guide
- Warcraft 1.24c Patch
- Dota 6.65 AI Map
- Dota 6.65b
Download Dota 6.65 | Dota v6.65 | DotA Allstars 6.65:
DotA-Allstars v6.65.w3x (mirror 1)
DotA-Allstars v6.65.w3x (mirror 2)
DotA-Allstars v6.65.w3x (mirror 3)
Dota 6.65 - DotA-Allstars 6.65 Changelogs:
- New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Related Links:
- Kaldr, The Ancient Apparition Guide
- Slark, The Murloc Nightcrawler Guide
- Warcraft 1.24c Patch
- Dota 6.65 AI Map
- Dota 6.65b
DotA 6.65 AI Map , DotA Allstars 6.65 v0.214 Download , DotA v6.65 AI
As IceFrog released official Dota 6.65 map with a lengthy list of changelogs, now it's BuffMePlz's turn who is the developer of AI Maps. It's his turn to make Dota 6.65 AI Map, this map will follow all the changes which are made by IceFrog in v6.65. BuffMePlz will usually take some time to release Dota 6.65 AI v0.214 Map. Good Luck BMP!
The reason behind creating this post is to keep you guys updated. We will post Dota Allstars v6.65 AI map here on this page as soon it getsreleased. Keep visiting DotA-Addiction.blogspot.com for all the latest updates in the DotA-world.
The reason behind creating this post is to keep you guys updated. We will post Dota Allstars v6.65 AI map here on this page as soon it getsreleased. Keep visiting DotA-Addiction.blogspot.com for all the latest updates in the DotA-world.
Kaldr, The Ancient Apparition Guide and Strategy , DotA 6.65 New hero
Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's bodylong since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.
Cold Feet:
Active
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Target: Single
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex:
Active
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch:
Active
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast (Ultimate)
Active
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on howlong you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Hero Model: Custom
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Movement Speed: 295
Hero Type: Intelligence
Hero Model: Custom
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Cold Feet:
Active
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Target: Single
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex:
Active
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch:
Active
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast (Ultimate)
Active
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on howlong you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Slark, The Murloc NightCrawler Guide and Strategy , Dota 6.65 New Hero
In the deepest, blackest pits of the ocean a fearsome and terrifying creature lurks. Bending the shadows to his will, few have seen his true form and none have lived to speak of it. For the shadows are his sanctuary, a place of empowerment and revitalization. Bathed in this impenetrable darkness he strikes unseen, every attack making him swifter and more powerful whilst weakening his enemy. A unbreakable leash awaits all who try to escape, leaving them at mercy of this horrifying phantom. By sacrificing a fraction of his soul, his pact with darkness allows him break even the most powerful bonds and curses. With echoes of the Great War reaching every corner of the earth, this creature, known only as Slark, has emerged from the depths to search for an ancient relic...
Dark Pact:
Active
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Note: Deals half the damage to you immediately as part of the cost.
Pounce:
Active
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Essence Shift:
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits anenemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Shadow Dance:
Has an active and a passive portion.
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Range: 128 (melee)
Movement Speed: 305 (fast)
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Movement Speed: 305 (fast)
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:
Active
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Note: Deals half the damage to you immediately as part of the cost.
Pounce:
Active
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Essence Shift:
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits anenemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Shadow Dance:
Has an active and a passive portion.
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
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