Thursday, May 20, 2010

GoD-Tony's Decision On Developing DotA AI Maps!

After the sad retirement of BuffMePlz ex-DotA AI developer. The Community was seeking for an AI developer like BuffMePlz who could carry on with the work. So, God-Tony (killerbee) was asked to continue the development of AI Maps from now on. Recently, he has replied on his blog about the future of the DotA AI. You can read it below:GoD-Tony Decision:Taking this blog in a slightly different

Wednesday, May 19, 2010

BuffMePlz Retires From Developing DotA AI Maps!

BuffMePlz, developer of DotA AI map recently in his blog that he sensing AI known. It is very sad news for DotA community, there has been established that the author of the version of DotA AI map life in the past two years. DotA fans have a great job and thank him for it and good luck in the future!

It is the latest update BuffMePlz:

After much thought and consideration, I decided not to go with the AI Dota maps. My other work got in the next phase of my life, very little interest in DotA, frustration and meets the needs of the community and the community to cope with my absence, I think it's better for me to drive this project and move.

It is nice for two years, and almost all the updates since version 6.49 (This is the sixth 66b crazy now!) How lazyfiend / RGB, said that when he went out, I think this work more fun, the card is for me and is actually a bit difficult.

God, we Tony (Killerbee) turn to take the lead, and he decides, I'll try to help them as much as possible. Otherwise, I hope that my party like the last two years learning the complexity of the engine and the WC3 is the site-specific.

My passion has always been fun bars, and although it develop from time to time to some of the maps on my old blog trademarks and / or the original, so page website and comments will be betrayed by my continued here.

Thanks guys and have fun!

As mentioned above, methionine ask God, Tony (Killerbee) nor DotA AI. I hope that someone start BuffMePlz and Development DotA 6.67c AI and AI 6.68 DotA map.

Agin, BMP Thank you for your time!.

Tuesday, May 18, 2010

BuffMePlz the Dota AI Maker is Retired! GoD-Tony, Your Call?

Sad news has came from BuffMePlz blog today. After some consideration, he decided to retire from making the Dota AI map. This news is quite shocking me, but after reading his post, i can understand his frustration. He's no longer enjoy making the AI map and the community pressure has became a burden.

Here are the good by letter from BuffMePlz:
So Long, and Thanks for All the Fish

After much thought and consideration, I have decided to no longer continue my work on DotA AI maps. Between my increased work responsibilities, advancing on to the next stage of life, my waning interest in DotA, and the frustration from both dealing with the community's demands and the community having to deal with my absences, I believe it is best for me to let this project go and move on.

It was a fun two years, with updates on almost every version since 6.49 (we're up to 6.66b now, crazy!), but as lazyfiend/RGB said when he left, I find that working on this map is no longer enjoyable to me, and is in fact quite a burden.

I've contacted GoD-Tony (killerbee) about taking over, and if he decides to, I'll try to help him get up to speed as much as possible. If not, I hope whomever takes my place will have as much fun as I did these past two years learning the ins and outs of JASS and the WC3 engine.

My passion has always been with the Fun Taverns, and though I will not continue AI development I may occasionally release some maps on my blog with old heroes and/or original creations, so feel free to visit and leave comments for me here.

Thanks for the fun times guys!

Before making that decision, he asking people voice on this post:
Decision time

From the playdota.com forums:

"I hear you guys, and I understand your frustration, but you have to understand the limitations of how things work.

Basically, it comes down to this:

1) Regular releases: To put it frankly, you've all been spoiled. Do any of you even remember how frequently the AI maps were released in the past? They would come out months after a stable release, and only on that stable release. The model I've been pursuing is one where the AI map is a vehicle for others to tinker with new heroes, abilities, and items. I've thought about pursuing a model in which I only release once every time a new stable map comes out (3-4 months after a map is declared stable), but it seems that popular consesus is otherwise.

2) Source code: Yes, IceFrog sends me the script changes from version to version, but it still comes down to the fact that I never received any source code from lazyfiend (RGB), who I understand did receive source code from cloud_str, who received source code from whomever was in charge of DotA at the time (and was thus the "official" version of the AI map). All I have to work with is obfuscated code, but people don't seem to understand that. No, I don't have source code. No, I don't have an unprotected map. I have exactly what you guys have when you open a map through an MPQ editor. Do it now, pull out war3map.j from DotA 6.48b AI+, and you'll look at EXACTLY what I had to look at.

I've rewritten parts of the code to make things more usable for me, but in the end it always comes down to 1). If you really want, I'll sit on this, release a nice AI for 6.66b (stable version) in about, say, October.

Alternately, it really seems like people want me to go. I'm willing to step down, but I have nothing to offer any who would want to take up the mantle, as all I have is obfuscated source.

Your call."

Weigh in your opinions.

Well, the decision has been made. Now, let's just hope GoD-Tony a.k.a KillerBee can answer the call. But still, i will respect whatever GoD-Tony decision, because people have their own life. And to BuffMePlz, please accept my greatest respect for all what you've done until know. God Bless You!

BuffMePlz Retires From Developing DotA AI Maps!

BuffMePlz, The DotA AI Map developer has recently announced on his blog that he will no longer be developing AI maps. This is a very sad news for the DotA community as he was the AI Map developer who was keeping the DotA AI versions alive for the past two years. He did a tremendous job for the DotA fans and we thank him for it & good luck for his future!Here is the last update from BuffMePlz:

Monday, May 17, 2010

Skillhackers WUtil Maphack

Features:

* Reveal units
* Remove fog (full or partitial)
* Manabars
* TP-reveal
* Safe-Click
* Reveal abilitys of enemy units.
* Different hp-bar color for non-own units.
* Show move speed of hero units in tooltip
* Press tab to show player resources box.
* Ingame maphack settings menu (Game menu --> Options --> Maphack)
* Anti-Detection code
How To:
* Extract all files from the zip archive to your Warcraft root directory.
* Close Warcraft if already running
* Run WUtil_Loader.exe and wait until Warcraft 3 launches.

Can I get banned for using this?

Currently not. There is some code to hide the hack from Warden. But as always, I can't guarantee anything so use it on your own risk.

Note:
It is intended to work only with newest official Warcraft client on Battle.net. So no support for Garena or similar.
Downloads :



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