Monday, May 2, 2011

DotA Hero BALANAR - The Night Stalker DotA Hero Guide, Build and Strategyo

DotA Hero BALANAR The Night Stalker Guide, Build and Strategy. Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark. Balanar, elite dreadlord who brought the total darkness of the Nether into this world, haunts these regions. Your heart will pump harder, your legs will shake, and your mind will cloud as the presence of the stalker hunts you in the dark. There’s no chance to fight, no way to run, and no place to hide – darkness is everywhere! You can pray, you can cry, but the darkness won’t be stopped – until you die.


Balanar – The Night Stalker
Range: 100 | Move Speed: 295
Primary: STR
Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.6
Damage: 57 – 61 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 6
 
Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.
Level 1 – Deals 90 damage.
Level 2 – Deals 160 damage.
Level 3 – Deals 255 damage.
Level 4 – Deals 335 damage.
• Void contains a ministun which procs at the beginning of its cast cancelling the target’s channeling spell.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: 8

Crippling Fear (F)
In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day.
Level 1 – Miss on 40% of attacks, slow by 4%. Lasts 5 seconds.
Level 2 – Miss on 40% of attacks, slow by 8%. Lasts 6 seconds.
Level 3 – Miss on 40% of attacks, slow by 12%. Lasts 7 seconds.
Level 4 – Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
• Causes 10% miss and silences for 3 seconds at all levels during daytime.
Mana Cost: 90
Cooldown: 12
 
Hunter in the Night (G)
The Night Stalker is at home at night. He attacks and moves more swiftly.
Level 1 – 15% movement speed, 20% attack speed.
Level 2 – 20% movement speed, 35% attack speed.
Level 3 – 30% movement speed, 55% attack speed.
Level 4 – 35% movement speed, 75% attack speed.
Mana Cost: N/A
Cooldown: N/A
 
Darkness (R)
Creates a period of darkness for the Night Stalker to thrive in.
Level 1 – Turns day into night for 25 seconds.
Level 2 – Turns day into night for 50 seconds.
Level 3 – Turns day into night for 80 seconds.
Mana Cost: N/A
Cooldown: 180/150/120
• This skill pauses the current time, so if it’s cast at night it prolongs it.
• With Aghanim’s Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.
• In contrast to how Aghanim’s Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.

Sunday, May 1, 2011

Gracias a ustedes

Asi es señores y jovenes Hemos llegado a las 2000 visitas y esta es la publicación número 99 Es un orgullo brindarles información acerca de algo comun que nos gusta a todos.

Gracias.  Staff de WdL

So is young ladies and we reached the 2000 visits and this is the publication number 99 are proud to offer information about something common that we all love.

Thanks. Staff WdL 

Pero lo que no entiendo es que como entran 100 personas diarias y no pueden dar un puto megusta en facebook XDDDD denle en la parte derecha de la web sale hazte fan de FB

DotA Allstars 6.70c AI Rev2 Fun 2.5 Download and Changelogs

      


  Our friend Superwaitsum has released next version of FUN map as promised. Thumbs up to him for his excellent work on FUN maps.

        DotA 6.70c AI Rev2 of PBMN, incorporating BuffMePlz Fun Mode, adapted by Overflow and added the older heroes that wasn't in the last version.
In this version, basically adapted the Fun Mode in the 6.70c AI version and added more heroes.

In the game just type -fun to activate the Fun Mode.

List of Changes:
-Fun Mode incorporated, from PBMN DotA 6.70c AI Rev2.
-36 Heroes in Fun Mode.
-Fixed all bugs in Formless and Old Morphling to copy abilities of other heroes of Fun Mode.
-Added Scepter to some Fun heroes.
-There is a bug when the Scepter is dropped down, it will mysteriously disappear. So for now, don't drop the Scepter.
I Hope You Enjoy It! 



Source

DotA Pudge Butcher - DotA Hero Guide, Build and Strategy

DotA Hero Pudge Butcher Guide, Build and Strategy. An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher’s maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.





Pudge – Butcher
Range: 128 | Move Speed: 285
Primary: STR
Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5
Damage: 52 – 58 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.67 | Armor: 2
 
Meat Hook (T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing pure damage then dragging the victim back to the Butcher.
Level 1 – Deals 90 damage and drags the victim to the Butcher.
Level 2 – Deals 180 damage and drags the victim to the Butcher.
Level 3 – Deals 270 damage and drags the victim to the Butcher.
Level 4 – Deals 360 damage and drags the victim to the Butcher.
• Damage type: pure
• Invisible units can be hooked. Damage is dealt but the ministun is not.
• Meat Hook can go through cliffs, trees, structures and siege creeps.
• The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.
• Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.
• Casting range: 550/700/850/1000
• Area of Effect: 125
Mana Cost: 110/120/130/140
Cooldown: 14/13/12/11

Rot (R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Reduces enemy movement speed by 20%.
Level 1 – 25 damage per second.
Level 2 – 50 damage per second.
Level 3 – 75 damage per second.
Level 4 – 100 damage per second.
• Damage type: magical
• Rot can be activated while using Dismember without interrupting it.
• Deals damage and slows invisible units as well.
• If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.
• Pudge can deny himself using this skill.
• Area of Effect: 250
• Duration: Until deactivated
Mana Cost: N/A
Cooldown: N/A
 
Flesh Heap (F)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 – Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2 – Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3 – Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4 – Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
• Spell resistance stacks with that from items.
• Gains strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them.
• Flesh Heap is retroactive (meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
Mana Cost: N/A
Cooldown: N/A
 
Dismember (D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1 – 75 damage/second, 75 + 0.75x strength damage per second with Aghanim’s Scepter.
Level 2 – 125 damage/second, 125 + 0.75x strength damage per second with Aghanim’s Scepter.
Level 3 – 175 damage/second, 175 + 0.75x strength damage per second with Aghanim’s Scepter.
Mana Cost: 100/130/170
Cooldown: 30
• Damage type: magical
• Disable works on magic immune units, they will not take damage though.
• A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.
• Dismember is a channeling spell.
• Improved by Aghanim’s Scepter to heal Pudge the same amount as it deals damage.
• Casting range: 160

DotA Hero Slardar - The Slithereen Guard DotA Guide, Build and Strategy

DotA Hero Slardar - The Slithereen Guard Guide, Build and Strategy. After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp – that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Nerzhul’s every whim.



Slardar – The Slithereen Guard
Range: 100 | Move Speed: 300
Primary: STR
Str: 21 + 2.8 | Agi: 17 + 2.4 | Int: 15 + 1.5
Damage: 51 – 59 | HP: 549 | Mana: 195
HP Regen: 0.88 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5

Sprint Sprint (T)
Slardar increases his movement speed dramatically, but takes 15% bonus damage. Lasts for 20 seconds.
Level 1 – Increases speed by 20%.
Level 2 – Increases speed by 27%.
Level 3 – Increases speed by 33%.
Level 4 – Increases speed by 40%.
• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.
• Does not stack with Mask of Madness.
• Amplified damage is the same type of damage dealt.
Mana Cost: 50
Cooldown: 40

Slithereen Crush (R)
Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.
Level 1 – 50 damage, 1 second stun.
Level 2 – 100 damage, 1.5 second stun.
Level 3 – 150 damage, 2 second stun.
Level 4 – 200 damage, 2.5 second stun.
• Damage type: physical
• Area of Effect: 350 stun AoE, 360 slow AoE
Mana Cost: 80/95/105/115
Cooldown: 8

Bash Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 – 10% chance per attack, 40 bonus damage.
Level 2 – 15% chance per attack, 50 bonus damage.
Level 3 – 20% chance per attack, 60 bonus damage.
Level 4 – 25% chance per attack, 70 bonus damage.
• Damage type: magical
• Stun works on magic immune units.
• Does not stack with Cranium Basher.

Mana Cost: N/A
Cooldown: N/A

Amplify Damage Amplify Damage (G)
Amplifies physical damage against enemy units by reducing their armor. Lasts 25 seconds.
Level 1 – Reduces armor by 5.
Level 2 – Reduces armor by 10.
Level 3 – Reduces armor by 15.
Mana Cost: 25
Cooldown: 10
• Works on magic immune units.
• Provides True Sight on enemy unit.
• Casting range: 700

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