Wednesday, May 4, 2011

Dota 6.72b español

DotA Allstars 6.72b (Español – Castellano)

Version: 6.72b
Autor: Icefrog (Oficial versión).
Idioma: Español, Castellano, Spanish.
Fecha: 4 de Mayo de 2011.
Archivo: DotA v6.72b.w3x
Tamaño: 7.87 MB.


Descargar (7.87 MB.)
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Dota 6.72b inglés

DotA Allstars 6.72b (Inglés)

Version: 6.72b
Autor: Icefrog (Oficial versión).
Idioma: Ingles.
Fecha: 4 de Mayo de 2011.
Archivo: DotA v6.72b.w3x
Tamaño: 7.80 MB.


Descargar (7.80 MB.)
Descargar (7.80 MB.)
Descargar (7.80 MB.)


Source: doteros

DotA 6.72b Map | Official DotA 6.72b Map Download & Changelogs

Official DotA 6.72b Map Download & Changelogs. As expected, the new bug fix patch has been released by IceFrog, the v6.72b update addresses major bugs with -switch command, PowerPC Mac crash issue and miscellaneous hero tweaks, For e.g. Old Shadowfiend's Shadowraze visual effects are now restored. PS: Check the Dota Allstars v6.72b changelog for more details.Update: DotA 6.72c is now released!

DotA Hero Abaddon Lord of Avernus DotA Hero Guide, Build and Strategy

DotA Hero Abaddon the Lord of Avernus Guide, Build and Strategy. A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King’s hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.




Abaddon – Lord of Avernus
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.7 | Agi: 17 + 1.5 | Int: 21 + 2
Damage: 55 – 65 | HP: 587 | Mana: 273
HP Regen: 0.94 | Mana Regen: 0.85
Attack Speed: 0.69 | Armor: 4

Death Coil (D)
Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon’s health.
Level 1 – Heals or Damages for 100 HP. Deals 50 HP to himself.
Level 2 – Heals or Damages for 150 HP. Deals 75 HP to himself.
Level 3 – Heals or Damages for 200 HP. Deals 100 HP to himself.
Level 4 – Heals or Damages for 250 HP. Deals 125 HP to himself.
• Damage type: magic (on the target) / pure (on Abaddon)
• Abaddon will not receive Death Coil’s damage if he has magic immunity when he casts it.
• Self-damage from Death Coil can burst Aphotic Shield just as any other kind of damage.
• Abaddon can deny himself with this skill.
• Casting range: 800
Mana Cost: 75
Cooldown: 6

Aphotic Shield (T)
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast. Lasts for 15 seconds or until it bursts.
Level 1 – Absorbs and deals 110 damage.
Level 2 – Absorbs and deals 140 damage.
Level 3 – Absorbs and deals 170 damage.
Level 4 – Absorbs and deals 200 damage.
• Damage type: magic
• If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.
• Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.
• Casting range: 350
• Area of Effect: 700
Mana Cost: 100/105/110/115
Cooldown: 18/15/12/9

Frostmourne (F)
Abaddon strikes an enemy with Frostmourne’s chilling power on each attack, causing all units who attack the slowed enemy to gain 15% increased movement speed, along with faster attack speed, for a limited time.
Level 1 – Slows enemies for 5%, gives +10% attack speed to allies.
Level 2 – Slows enemies for 10%, gives +20% attack speed to allies.
Level 3 – Slows enemies for 15%, gives +30% attack speed to allies.
Level 4 – Slows enemies for 20%, gives +40% attack speed to allies.
• Frostmourne is a Buff Placer.
• The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.
• Duration: 2 seconds (Slow on enemy); 4.5 seconds (Increased movement and attack speed on allies)
Mana Cost: N/A
Cooldown: N/A

Borrowed Time (B)
When activated, most negative buffs will be removed and any damage you take will heal you instead of damage you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp.
Level 1 – Lasts 3 (5*) seconds.
Level 2 – Lasts 4 (6*) seconds.
Level 3 – Lasts 5 (7*) seconds.
Mana Cost: N/A
Cooldown: 60
• Borrowed Time can be manually activated.
• Upon casting Borrowed Time, Abaddon will effectively dodge any projectiles currently flying at him.
• When activated it removes negative buffs from Abaddon.
• Aghanim’s Scepter improves duration (noted by *)

Monday, May 2, 2011

Dota Hero Banehallow The Lycanthrope DotA Guide, Build and Strategy

DotA Hero Banehallow The Lycanthrope Guide, Build and Strategy. Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.


Banehallow – Lycanthrope
Range: 100 | Move Speed: 305
Primary: STR
Str: 22 + 2.75 | Agi: 16 + 1.9 | Int: 15 + 1.55
Damage: 53 – 57 | HP: 568 | Mana: 195
HP Regen: 0.91 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 1

Summon Wolves (V)
Summons 2 Spirit Wolves to fight the Lycanthrope’s enemies. Wolves last for 55 seconds.
Level 1 – Summons 2 weak wolves.
Level 2 – Summons 2 wolves that have Critical Strike.
Level 3 – Summons 2 strong wolves that have Critical Strike.
Level 4 – Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility.
• If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
• Critical Strike Multiplier is 1.7
Mana Cost: 125
Cooldown: 30 Seconds
 
Howl (W)
An eerie loud howl grants an inner strength to all player controlled units. Lasts for 12 seconds.
Level 1 – Adds 20 damage to heroes; 4 damage to units
Level 2 – Adds 30 damage to heroes; 8 damage to units
Level 3 – Adds 40 damage to heroes; 12 damage to units
Level 4 – Adds 50 damage to heroes; 16 damage to units
• Affects all allied player-controlled units, not just those under Lycanthrope’s control.
Mana Cost: 15/20/25/30
Cooldown: 50/45/40/35
 
Feral Impulse (I)
Increases the attack damage and attack speed of the Lycanthrope and his units.
Level 1 – 15% damage increase, 15% attack speed increase.
Level 2 – 20% damage increase, 20% attack speed increase.
Level 3 – 25% damage increase, 25% attack speed increase.
Level 4 – 30% damage increase, 30% attack speed increase.
• Affects all units under the Lycanthrope’s control, not just himself and his wolves.
Mana Cost: N/A
Cooldown: N/A
 
Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 – 100 bonus hit points, lasts 18 seconds.
Level 2 – 200 bonus hit points, lasts 18 seconds.
Level 3 – 300 bonus hit points, lasts 18 seconds.
Mana Cost: 100
Cooldown: 100/70/40
• Cannot be slowed by any spell, including Purge.
• If hexed, Lycanthrope continues to move at maximum movespeed.
• Lycanthrope’s collision size is lowered in this state.
• While in this state, Lycanthrope will have a Base Attack Time of 1.4 seconds.

Critical Strike


Description: Gives a 30% chance to deal 1.7 times your normal damage.

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