Lord of Avernus
After his Death Coil/Aphotic Shield tweak, Abaddon fits into the current metagame more then ever before. Being able to endure great amounts of pain while protecting his teammates and dishing out considerable damage if not taken care of in time, he is a logical choice and a solid pick in public and league games alike.
This guide is pretty much aimed at organized gaming, but I'll itemize a few things for casual players as well, though to a lesser extent.
Note: Whenever you encounter an icon (hero, skill or item) just click on it to open its original subpage.
Starting items of choice
Core items of choice
Extension items of choice
Luxury items of choice
1. Basic hero informations
Abaddon, Lord of Avernus
STR 23 + 2.7
AGI 17 + 1.5
INT 21 + 2
2. Pros & cons
[+]Durable
[+]Multi-lateral skills
[+]Can aid teammates (heal+damage block)
[+]Slows enemies, additionally hastens allies
[+]Stats gain fits his role
[+]Fairly effective even without items
[+]Nice starting damage and armor, comfortable animation for lasthitting
[-]Useless ultimate unless Abaddon is being targeted
[-]Somewhat low AGI+AGI gain
[-]Melee
4. Skill builds
List of a few builds, but remember these are not carved in stone, and you should always adapt to the flow of the game.
I. Standard build
A classic approach, focusing on using both Aphotic Shield and Death Coil to nuke, heal, or force your enemies to stay back, robbing them from the needed farm.
1. Aphotic Shield
2. Death Coil
3. Aphotic Shield
4. Death Coil / Frostmourne
5. Aphotic Shield
6. Borrowed Time
7. Aphotic Shield
8. Death Coil
9. Death Coil
10. Frostmourne / Death Coil - if taken Frostmourne at lv4
11. Borrowed Time
12. Frostmourne
13. Frostmourne
14. Frostmourne
15. Stats
16. Borrowed Time
17-25. Stats
5. Item builds
Abaddon in competitive games is mostly played as a support tank. Here is an item build of my choice that fits this role.
Starting items
Core items
Extension items
Luxury items
Foes & allies
Foes
Since Abaddon is a tank, getting focused by spells/disables is not the worst what can happen as long as you remain useful to your team in other ways too.
Early game there are bunch of heroes who can screw your entire mid-late game, and that can lead to failure when it comes to tanking and supporting.
Silencers, disablers and mana burners are the biggest threat early game as they can use their skills from afar.
Early game there are bunch of heroes who can screw your entire mid-late game, and that can lead to failure when it comes to tanking and supporting.
Silencers, disablers and mana burners are the biggest threat early game as they can use their skills from afar.
Allies
Everyone who can make use of your slow, but especially disablers and stunners in general.
By the way, brosquading with these guys makes you really hard:
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