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Monday, August 2, 2010
Thrall Guide | the Far Seer Guide, Strategy and Build
Thrall the Far Seer Guide, Strategy and Build. Thrall is an addition to the Sentinel Intelligence heroes. Thrall the Far Seer is introduced on the Dota 6.68. This post will provide you with the Thrall Skill Description, the Thrall Guide, the Thrall Strategy, the Thrall Item Build and the Thrall Skill Build.
Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out that he was a descendant of the Frostwolf clan. He traveled to his ancestor's village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy and even control over time.
Thrall Skill Descriptions
Hero Class: Far Seer
Hero Name: Thrall
Movement Speed: 300
Hero Type: Intelligence
Starting Armor: 1
Starting Damage: 49-53
Range: 600
Agility: 15 + 1.4
Strength: 19 + 1.9
Intelligence: 22 + 2.5
Thunder Strike
Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.
Damage per strike: 50/75/100/125
Secondary AOE: 200
Cooldown: 16
Manacost: 100/110/120/130
Glimpse
Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
Cast Range: 600/1000/1400/1800
Cooldown: 60/50/40/30
Manacost: 160/130/100/70
Note: The glimpse effect has some travel time, the target isn't instantly moved back.
Kinetic Field
Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.
Has a 1.2 second cast delay before the field is fully formed.
Duration: 2.5/3/3.5/4 seconds
Cooldown: 14
Cast Range: 900
Manacost: 70
Static Storm
Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Final DPS: 170/210/250
AOE: 375
Manacost: 125/175/225
Cooldown: 60
Note: The damage starts off slow and ramps up continuously until it reaches the max
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