Saturday, August 27, 2011

Harbinger Item Build | Dota Obsidian Destroyer Item Build, Guide and Strategy

Harbinger Item Build - Dota Obsidian Destroyer Item Build, Guide and Strategy. An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger really need magic to make up for the emptiness brought on by nature incomplete calls. Ironically, however, to devour the magic that so desires, Harbinger must tap into the pool itself which time and time again, spending to the point where it ends with even less than it started with. However, despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in meeting eradicate the stupid Sentinel through psionic exploitation.




Harbinger – Obsidian Destroyer
Range: 450 | Move Speed: 300
Primary: INT
Str: 19 + 1.85 | Agi: 24 + 2.0 | Int: 26 + 8.2
Damage: 49-64 | HP: 511 | Mana: 338
HP Regen: 0.82 | Mana Regen: 1.05
Attack Speed: 0.73 | Armor: 4

Arcane Orb (R)
Provides extra strength Destroyer to destroy its enemies by the pool where the remains. Damage type is pure.
Level 1 – Deals 6% of which now remain. Deals 100 bonus damage to illusions and summoned units.
Level 2 – Deals 7% of which now remain. Deals 200 bonus damage to illusions and summoned units.
Level 3 – Deals 8% of which now remain. Deals 300 bonus damage to illusions and summoned units.
Level 4 – Deals 9% of which now remain. Deals 400 bonus damage to illusions and summoned units.
• Damage type: pure
• The damage is calculated after which the fee is spent.
• Do not stack with the effects of the ball and placers fans.
• Casting range: 450
Mana Cost: 100
Rest: 0 Seconds

Detention Astral (T)
Teleports target allied or enemy hero into an astral prison. heroes remain separate from the real world for a spell. If thrown at an enemy, Harbinger steals intelligence from the target. Intelligence restored became a hero after 60 seconds.
Level 1 – removed for 1 second. 2 Int exchange.
Level 2 – banished for 2 seconds. 4 Int exchange.
Level 3 – removed for 3 seconds. 6 Int exchange.
Level 4 – thrown for 4 seconds. 8 Int exchange.
• When cast on allies, no intelligence was stolen and the vision is not removed.
• Jailed hidden units and are immune, but not lose their vision of the surrounding area.
• Casting range: 550
Mana Cost: 120/140/160/180
Cooldown: 18/16/14/12

Essence Aura (E)
Every time a nearby allied hero cast a spell, he has a chance to restore a portion of the pool where her. Passive add to the pool where the destroyer base.
Level 1-10% chance to recover. Increasing the basis where by 75.
Level 2 – 20% chance to recover. Increasing the basis where by 150.
Level 3 – 30% chance to recover. Increasing the basis where by 225.
Level 4-40% chance to recover. Increasing the basis where by 300.
• When autocasting Arcane Orb, a chance to recover which was reduced to 5% / 10% / 15% / 20%.
• If Arcane Orb is cast this manual has a 10% regular / 20% / 30% / 40% chance for restoration where.
• Some skills without a cooldown (like the Spirit of the Storm’s Ball Lightning) and toggle spells (such as a Voodoo Witch Doctor Restoration) can not trigger Essence Aura.
• Area of ??Effect: 1000
Mana Cost: N / A
Rest: N / A

Sanity Eclipse (C)
The Obsidian Destroyer released their full potential; mind releasing psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to hold most of the damage, but they spend most of their energy to do so, losing 75% from where they are. Heroes with more intelligence than the Destroyer are unaffected.
Level 1 – Deals damage by 8x (9x *) difference between the heroes intelligence and Destroyer’s intelligence.
Level 2 – Deals damage by 9x (10x *) difference between the heroes intelligence and Destroyer’s intelligence.
Level 3 – Deals damage by 10x (11x *) difference between the heroes intelligence and Destroyer’s intelligence.
Mana Cost: 175/250/325
Rest: 160
• Damage type: magic
• Does not affect the unit under the influence of Astral Imprisonment.
• If the enemy hero Less than 80/270/500 damage (at level 1/2/3), he will lose 75% of which at this time.
• Casting range: 600/650/700
• Area of ??Effect: 400/500/600 (700/750/800 *)
• Aghanim’s stick to increase the reach of the damage and casting

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